Home > Unlocked (Keeper of the Lost Cities #8.5)(5)

Unlocked (Keeper of the Lost Cities #8.5)(5)
Author: Shannon Messenger

 

 

INCIDENT: Emergency Call to Moonglade

DETAILS:

I’d just settled into bed when Sophie hailed me. Somehow she hurt herself bottling starlight for her Universe assignment. (Always an adventure with this girl!)

SYMPTOMS/INJURIES:

Major burns with blackish, purplish blisters. Looked super painful. Glad she set aside her fears and hailed me.

TREATMENT:

I started with my strongest burn salve mixed with painkiller and a Youth soak. But her skin still looked raw, so I ran home for something a little more extreme. (I figured Sophie wouldn’t want to know that her hands were covered in yeti pee, so I left out that detail—but I did warn her to wash her hands thoroughly.)

NOTES:

I also wrapped up the starlight to make sure she couldn’t hurt herself again. Weird thing was, it felt cold—not hot. And I’ve never seen light like that before—or heard of

UPDATE:

Sophie stopped by early (I think she didn’t want her friends to see her in the Healing Center again), and her hands looked perfect! But I still gave her one more elixir, just to be safe.

ADDITIONAL NOTES:

In the category of Proof That Things Keep Getting Weirder Around Here, a couple of Councillors showed up and asked me a billion questions—and made me black out the star’s name from this record. Pretty sure I know what that means.…

 

 

INCIDENT: Third Healing Center Visit

DETAILS:

Sophie was unconscious and covered in blotches when Fitz brought her to me. Dex said it was an allergy, probably caused by the limbium in the Nogginease he gave her.

SYMPTOMS/INJURIES:

Difficulty breathing. Hives. Swelling. Projectilevomiting.

TREATMENT:

Never treated an allergy before, so I threw together an elixir to address the symptoms I could see. Thankfully, it worked, and I cleaned Sophie up and brought her home to rest. Also gave her a vial of the elixir to wear in case anything like this ever happens again.

NOTES:

Not gonna lie—this was close. Bullhorn screamed his head off when Fitz brought her in, and curled up against her chest the whole time I was making the medicine.

 

 

INCIDENT: Emergency House Call to Havenfield

DETAILS:

Sophie snuck away to the Forbidden Cities to bottle a sample of their fires.

SYMPTOMS/INJURIES:

Minor burns (well… minor for Sophie). Her lungs also showed signs of smoke inhalation.

TREATMENT:

Only needed my regular salve this time. Elixirs and Youth took care of her lungs.

NOTES:

Not sure what’s going to happen to Sophie after this, but if there’s a Tribunal, you can bet I’ll be offering to testify. I know what she did was illegal—but it was also incredibly brave. Looks like she was right, too, and the fires were Everblaze.

 

 

FILE CLOSED.


PATIENT… DECEASED.

I can’t believe Sophie’s gone. I keep checking my Imparter, hoping someone will tell me it’s all a mistake. But… I saw her waterlogged registry pendant.

And I just got back from her planting.

There’s no elixir or balm to fix this. Nothing I can do—except remember how brave and smart and incredible she was, and make sure everyone else remembers too.

Grow strong, new little Wanderling. You hold some very precious DNA.

FILE REOPENED.

INCIDENT: Emergency Call to Lumenaria

DETAILS:

Got a panicked hail from Fitz that sounded like a cruel joke, but I leaped to Lumenaria with a few supplies—AND THERE WERE SOPHIE AND DEX!!! I will definitely be celebrating later—but first, I have to get them through this.…

SYMPTOMS/INJURIES:

Severe fading—but I’m not losing this girl again!

TREATMENT:

Gave Sophie a sedative so we could leap her safely to Everglen.

NOTES:

Now the real work begins.

 

 

INCIDENT: Recovery at Everglen

DETAILS:

Still dealing with Sophie’s fading, plus leftover issues from her kidnapping.

SYMPTOMS/INJURIES:

Too many to list them all (and it makes me sick to think about what those monsters did to her…).

TREATMENT:

I gave Sophie an aggressive combination of elixirs—plus a special limbium-free Fade Fuel. And there were definitely days when I didn’t think she was going to make it, but… SOPHIE PULLED THROUGH!!! She woke up a few hours ago, and I’m not gonna lie—I totally teared up! She’s still weak, but she’s safe—and it’s so good to hear her voice again!

NOTES:

This girl is a fighter—and thank goodness for that. But I’m having some adjustments made to her nexus, since she clearly needs more practice with light leaping!

 

 

INCIDENT: Checkup House Call to Havenfield

DETAILS:

Apparently Sophie leaped home from the Forbidden Cities with her consciousness wrapped around an alicorn (of course she did), and Grady wanted to make sure she’s okay.

SYMPTOMS/INJURIES:

Sophie claimed she was fine—and her tests seemed normal. But I get the feeling she’s hiding something from me. She also clearly hasn’t been sleeping.

TREATMENT:

None. I tried to convince her to take a mild sedative before bed or drink some slumberberry tea, but she refused.

NOTES:

I understand her aversion to sedatives after what she went through—but she seriously needs some sleep. Wish I could think of something to suggest…

 

 

INCIDENT: Emergency House Call to Everglen

DETAILS:

Sophie and Alden were sent to by the Council, and things did not go well.

SYMPTOMS/INJURIES:

Sophie faded again during the leap home—while wearing a nexus (!!!). Thankfully, it wasn’t as severe this time—but it still worries me. She also had burns on her hands, and a few bruises and scrapes. And she admitted that she’s been getting headaches (which she should’ve told me about earlier!). But she seemed more worried about Alden.

TREATMENT:

More of my special limbium-free Fade Fuel. I also treated her burns with a bottle of Youth, some balms, and a silk wrap. And I recommended weekly checkups for all of the other symptoms she’s apparently been hiding. We’ll see if she cooperates.

NOTES:

I’m making her wear an extra nexus, since I have no idea what’s going on.

ADDITIONAL NOTES:

Given where Sophie was, I can’t say I’m surprised that the Council made me edit this record. But I’m also going to add that they were irresponsible for sending an innocent kid (who’s been through enough) to a horrible place like that!

 

 

INCIDENT: Emergency House Call to Everglen

DETAILS:

Alden’s mind is… I can’t bring myself to write it yet.

SYMPTOMS/INJURIES:

Sophie looked like she was about to have an emotional meltdown.

TREATMENT:

Gave her a mood enhancer—a pretty strong one.

NOTES:

I would’ve given her a sedative for later, but she’s still very against them.

 

 

INCIDENT: Fourth Healing Center Visit

DETAILS:

Sophie came here on her lunch break—and it wasn’t even an emergency!

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