Home > Unlocked (Keeper of the Lost Cities #8.5)(7)

Unlocked (Keeper of the Lost Cities #8.5)(7)
Author: Shannon Messenger

NOTES:

WHAT SHE REALLY NEEDS IS SOMEONE TO TAKE THAT MONSTROSITY OFF OF HER HEAD.

 

 

INCIDENT: Emergency House Call to Everglen

DETAILS:

The Black Swan tried to ambush the bad guys (who seem to be called “the Neverseen” ), but it turned into a battle—and this was after Sophie survived a huge firefight with Brant (who’s apparently a Pyrokinetic). Basically, I can’t keep up with all the weirdness, and I don’t know how Sophie’s still alive—but boy, am I glad she is.

SYMPTOMS/INJURIES:

Frostbite, altitude sickness, smoke inhalation, and dozens of other issues. Guess it could’ve been worse (like Sandor), but… sigh.

TREATMENT:

So. Many. Things. (Seriously, my elixir and balm supplies are totally depleted.) Also… had to give her a big hug.

NOTES:

Thank goodness she got rid of that horrible ability restrictor. I don’t want to know how—and I have a feeling the Council’s going to freak out. But I’m so happy it’s gone.

 

 

INCIDENT: Ninth Healing Center Visit

DETAILS:

Sophie was expelled from Foxfire (don’t even get me started on that), but leave it to her to show up in the Healing Center anyway—with a plague-infested gnome, no less. (And Fitz.)

SYMPTOMS/INJURIES:

I insisted on doing a full checkup, and I could see signs of healed burns and previous light poisoning. But it looks like the “Sophie Survival Kit” and the list of “Crazy Messes That Sophie Will Find a Way to Get Herself Into” are doing their job!

TREATMENT:

A LOT more elixirs.

NOTES:

Kinda killed me to watch Sophie leave, knowing she’s surely going to have more medical emergencies. But at least she knows she can come to me if she needs to.

 

 

INCIDENT: Emergency House Call to Sterling Gables

DETAILS:

Timkin Heks hailed me to help Keefe, who was having some sort of emotional meltdown (among other things). And I checked on Sophie while I was there.

SYMPTOMS/INJURIES:

Nothing I could find, except the usual signs that she’s been pushing herself too hard and risking her life.

TREATMENT:

A bunch more elixirs. And another hug!

NOTES:

Sophie asked me to get Keefe an Emotional Support Stuffed Animal. Gotta admire how she’s always taking care of her friends. Wish I could get her to take better care of herself!

 

 

INCIDENT: Emergency House Call to Havenfield

DETAILS:

I can’t believe I’m writing this, but… there was a major ogre attack.

SYMPTOMS/INJURIES:

No physical injuries to Sophie. (She said she wasn’t there for the battle.) But she did show borderline signs of shock.

TREATMENT:

Gave her a couple of calming elixirs.

NOTES:

Grady’s bodyguard (Brielle) was killed, and it sounds like it would’ve been a lot worse if Verdi hadn’t broken out of her enclosure and done some ogre-hunting.

 

 

INCIDENT: Tenth Healing Center Visit

DETAILS:

Sophie rushed Keefe to see me after he decided to challenge King Dimitar to a sparring match and become a Mercadir—whatever that means.

SYMPTOMS/INJURIES:

Did a quick checkup on Sophie, since she was here. And I couldn’t find anything wrong—but she was a little pale.

TREATMENT:

Made her take one elixir, just in case.

NOTES:

Apparently Keefe has the ogre princess for his bodyguard now? Also: There was some serious tension between Sophie and Keefe. As far as I know, they’re just friends—but it almost seemed like… you know what? I do not want to get involved in teenage drama!

 

 

INCIDENT: Eleventh Healing Center Visit

DETAILS:

The Neverseen brutally attacked Sophie (and Fitz). If I ever get my hands on them…

SYMPTOMS/INJURIES:

This is the closest Sophie’s ever come to dying. Bullhorn knew it too. And Sophie wouldn’t respond to anything I gave her—until Tam called the shadows out of her blood. The bulk of the damage is to her right shoulder and right hand, but there’s lots to deal with.

TREATMENT:

I wrapped her arm and hand in a cocoon of bandages to immobilize them. But the healing is going slow, even with marrow regenerator.

NOTES:

She’s not going to be able to move or light leap until her bones heal. So it looks like we’ll be having a Foxfire slumber party. And of course Sophie doesn’t want any sedatives. I also don’t like how certain parts of her look fuzzy when I try to examine them.

UPDATE:

Sophie woke up thrashing, which set back her recovery—and she’s feeling pain in her head and hand that isn’t showing up in my tests. Gave her some of the extreme marrow regenerator (leftover from when Sandor was thrown off Mount Everest) plus pain medicine.

SECOND UPDATE:

I asked Tam to check for shadows, and his Mentor (Lady Zillah) tagged along and gave a long speech about shadowflux and echoes. Tam tried to soothe them, but it only made things worse. And sadly, there’s not much I can do—except give Sophie an elixir to keep her dreams lighter while the echoes fade.

THIRD UPDATE:

It’s been uneventful around here (unless you count Keefe’s skill lessons—and Fitz waking up). I’m also working with Livvy to change the strategy. The new elixirs and balms have some nasty ingredients, but we’re onto something.

FOURTH UPDATE:

Had to change out the bandages and wow, was there a lot of ooze! Also got a better look at Sophie’s hand, and it’s definitely swollen. But the bones have set, and these new balms and compression wraps might mean she can go home by the end of the week!

FIFTH UPDATE:

Ro and Keefe insisted on being at the next bandage change (or “the Great Fitzphie Ooze Fest”), and it was even stinkier than the last one. But Sophie’s hand was back to normal size! Time to focus on the nerve damage and rebuilding strength.

SIXTH UPDATE:

After a special mineral soak and a little more strength training, Sophie regained feeling in her hand and could FINALLY get out of bed! (!!!)

SEVENTH UPDATE:

Fitz went home yesterday, and Sophie’s mood seemed a little low. Thankfully, Keefe was there to distract her.

EIGHTH UPDATE:

Gotta admit, sometimes I thought I’d never get to write these words, but: SOPHIE JUST LEFT THE HEALING CENTER!!! And of course she’s doing an “errand” with Mr. Forkle before going home. Some things never change.

 

 

INCIDENT: Follow-Up House Call to Havenfield

DETAILS:

Sophie still has a long recovery ahead.

SYMPTOMS/INJURIES:

Nothing new, at least!

TREATMENT:

Just rest.

NOTES:

The Black Swan’s Technopath made a bracelet to boost the strength in Sophie’s left arm, so I gave her permission to start battle training—but only on that side!

 

 

INCIDENT: Twelfth Healing Center Visit

DETAILS:

Sophie’s being good and coming in for her checkups.

SYMPTOMS/INJURIES:

Found some swelling in Sophie’s knuckles, but nothing serious. Lady Zillah also wanted Sophie to trigger her echoes—and it wasn’t horrible. But… it wasn’t great.

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