Home > Unlocked (Keeper of the Lost Cities #8.5)(6)

Unlocked (Keeper of the Lost Cities #8.5)(6)
Author: Shannon Messenger

SYMPTOMS/INJURIES:

Sore muscles from alicorn riding, plus exhaustion.

TREATMENT:

Gave her some Achey-Break for the pain, and decided to check her mind for guilt—which knocked her unconscious (should’ve known a Sophie visit wouldn’t be easy). Nothing looked wrong in my tests, so I gave her a broad-range elixir and made her stay with me for the rest of school so I could monitor.

NOTES:

I’m feeling a little bad for hanging her picture and joking about calling this the “Foster Center.” She is holding the record for near-death experiences, but… I think she’s really struggling with what happened to Alden. (And I can’t blame her for that.) I also think she’s more worried about the headaches than she’s admitting. I just don’t understand why my tests don’t show anything wrong.

 

 

INCIDENT: Fifth Healing Center Visit

DETAILS:

Sophie’s inflicting session with Councillor Bronte didn’t go as planned (or that’s what Bronte told me to write—I get the feeling this was exactly what he wanted to happen. And he’s lucky I didn’t punch him in the mouth!).

SYMPTOMS/INJURIES:

Sophie claimed she felt fine, since Grady gave her an elixir the Dizznees made for her. (I’ll have to find out what they put in it.) But Master Leto and Sandor wanted me to check her.

TREATMENT:

Made her drink a bottle of Youth and gave her a broad-range elixir. Wish I could do more, but her tests still look normal.

NOTES:

I wanted her to stay and get some rest for her lunch break, but Keefe was there, and we ended up telling him about Alden so… that was rough.

 

 

INCIDENT: Emergency House Call to Havenfield

DETAILS:

Turns out alicorns can teleport—and I would laugh about how today’s adventure is something that would only happen to Sophie, but Sophie had to light leap Silveny home, and…

SYMPTOMS/INJURIES:

SHE FADED. AGAIN! WITH TWO NEXUSES—AND REALLY STRONG CONCENTRATION.

TREATMENT:

She took more of my limbium-free Fade Fuel. But I still can’t find anything wrong, so I also gave her a vial to wear (she’s getting quite the necklace collection…) and told her to take a dose every time she leaps, no matter what.

NOTES:

I DON’T UNDERSTAND WHAT’S GOING ON!!

 

 

INCIDENT: Sixth Healing Center Visit

DETAILS:

The Hall of Illumination isn’t exactly a dangerous place, but leave it to Sophie to still end up unconscious.

SYMPTOMS/INJURIES:

Couldn’t find anything physically wrong, but since the mirror that knocked Sophie out was the Lodestar, I tried flashing light in her eyes, and… now we know what the problem is. (Sorta…) She said the light felt like it was boring into her brain.

TREATMENT:

All I could do was make Sophie stay and guzzle different elixirs (plus some Youth) and then flash light into her eyes again to see if it worked. Sadly, nothing helped—and the headaches eventually got too intense for her to keep going.

NOTES:

I seriously don’t know what to do—but I will figure this out!

 

 

INCIDENT: Emergency House Call to Havenfield

DETAILS:

The Black Swan convinced Sophie that they could “fix” her. So she flew across the ocean with Silveny (and Keefe) to have her abilities reset. And after that nightmare, a bunch of cloaked enemies attacked.

SYMPTOMS/INJURIES:

WHERE DO I EVEN START? THE BLACK SWAN GAVE HER AN ENTIRE OUNCE OF LIMBIUM AND THEN INJECTED HER WITH SOME MYSTERIOUS REMEDY SO SHE WOULDN’T DIE—AND THEN THE SAME CREEPS WHO KIDNAPPED HER NEARLY KILLED HER AGAIN!!!

TREATMENT:

According to this Mr. Forkle person (who I have quite a few things I’d love to say to), I was only allowed to clean Sophie’s wounds for the next twenty-four hours—no giving her elixirs or serums because they could mess with her “reset.” NOT EVEN ANY PAINKILLERS.

UPDATE:

As soon as that twenty-four hours was up, I gave her all the medicine she could safely handle.

NOTES:

There’s a bruise on Sophie’s hand from where the Black Swan injected their “remedy.” Pretty sure it’s going to scar. But… I think the reset did fix the issues she’s been dealing with. It also appears she can teleport. (Don’t know why I’m even surprised.)

 

 

INCIDENT: Seventh Healing Center Visit

DETAILS:

Sophie found what she thought was a tracker tangled in Silveny’s tail, and it turned out to be covered in aromark, which then got all over Sophie’s (and Keefe’s) hands.

SYMPTOMS/INJURIES:

I don’t know much about ogre biochemistry, but according to Lady Cadence, aromark = bad and needs to be removed. I also found what looked like a burn on Sophie’s wrist, but she claimed it’s a bruise and looks different because she used a home remedy.

TREATMENT:

Piquatine melts off the top layer of skin—which isn’t as bad as it sounds, since I numbed Sophie first. But it’s a freaky process, even for me. I could’ve sedated her, but I know how she feels about sedatives. My all-purpose salve fixed up the burn-bruise thing.

NOTES:

Made sure to give Sophie a lecture about coming to me with injuries instead of using home remedies.

 

 

INCIDENT: Eighth Healing Center Visit

DETAILS:

Sir Harding sent her to see me (though I think Sophie might’ve been faking to ditch PE and only came because Sandor dragged her here—hooray for overprotective goblins!).

SYMPTOMS/INJURIES:

Checked her burn-bruise thing—which looked good. But her cells were exhausted. Apparently she hasn’t slept since Silveny moved to the Sanctuary.

TREATMENT:

None. She’s sticking to her “no sedatives” policy.

NOTES:

Magnate Leto was there and suggested she try reaching Silveny telepathically, even with the distance between them. Sophie looked skeptical—but I’ll bet she pulls it off.

 

 

INCIDENT: Emergency House Call to Havenfield

DETAILS:

The Black Swan sent Sophie (and Keefe) on a leaping adventure—using light from the unmapped stars and taking her underground and under the ocean! (Seriously, how did they think that was a good idea?) Oh, and for added fun, the cloaked villains showed up.

SYMPTOMS/INJURIES:

Some of the most traumatized cells I’ve ever seen! But no other injuries.

TREATMENT:

Back to my special Fade Fuel, plus a serum to rebuild her cells.

NOTES:

Also gave Sophie a poultice, since the serum she has to take will make her a little itchy.

 

 

INCIDENT: Emergency Checkup in the Principal’s Office

DETAILS:

In what might be the worst decision ever, the Council forced Sophie to wear the ability restrictor that Dex never should have designed.

SYMPTOMS/INJURIES:

Fainting, headache, dehydration, nausea—and don’t even get me started on the emotional toll that comes with having your powers stripped away.

TREATMENT:

Couldn’t do much, but I gave her a bottle of Youth and some elixirs to drink whenever she feels nauseous. She’ll probably need to take regular supplements as well.

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