Home > Ready Player One(13)

Ready Player One(13)
Author: Ernest Cline

“Thanks, Aech.”

A message flashed on my display, informing me that the three-minute-warning bell had just rung in my classroom. I knew Aech and I-r0k were seeing the same warning, because our schools operated on the same schedule.

“Time for another day of higher learning,” Aech said, standing up.

“Drag,” I-r0k said. “See you losers later.” He gave me the finger; then his avatar disappeared as he logged out of the chat room. The other gunters began to log out and vanish too, until only Aech and I remained.

“Seriously, Aech,” I said. “Why do you let that moron hang out here?”

“Because he’s fun to beat at videogames. And his ignorance gives me hope.”

“How so?”

“Because if most of the other gunters out there are as clueless as I-r0k—and they are, Z, believe me—that means you and I really do have a shot at winning the contest.”

I shrugged. “I guess that’s one way to look at it.”

“Wanna hang after school again tonight? Around seven or so? I’ve got a few errands to run, but then I’m gonna tackle some of the stuff on my need-to-watch list. A Spaced marathon, perhaps?”

“Oh, hell yes,” I said. “Count me in.”

We logged out simultaneously, just as the final bell began to ring.

 

 

MY AVATAR’S EYES slid open, and I was back in my World History classroom. The seats around me were now filled with other students, and our teacher, Mr. Avenovich, was materializing at the front of the classroom. Mr. A’s avatar looked like a portly, bearded college professor. He sported an infectious grin, wire-rimmed spectacles, and a tweed jacket with patches on the elbows. When he spoke, he somehow always managed to sound like he was reading a passage from Dickens. I liked him. He was a good teacher.

Of course, we didn’t know who Mr. Avenovich really was or where he lived. We didn’t know his real name, or even if “he” was really a man. For all we knew, he could have been a small Inuit woman living in Anchorage, Alaska, who had adopted this appearance and voice to make her students more receptive to her lessons. But for some reason, I suspected that Mr. Avenovich’s avatar looked and sounded just like the person operating it.

All of my teachers were pretty great. Unlike their real-world counterparts, most of the OASIS public school teachers seemed to genuinely enjoy their job, probably because they didn’t have to spend half their time acting as babysitters and disciplinarians. The OASIS software took care of that, ensuring that students remained quiet and in their seats. All the teachers had to do was teach.

It was also a lot easier for online teachers to hold their students’ attention, because here in the OASIS, the classrooms were like holodecks. Teachers could take their students on a virtual field trip every day, without ever leaving the school grounds.

During our World History lesson that morning, Mr. Avenovich loaded up a standalone simulation so that our class could witness the discovery of King Tut’s tomb by archaeologists in Egypt in AD 1922. (The day before, we’d visited the same spot in 1334 BC and had seen Tutankhamen’s empire in all its glory.)

In my next class, Biology, we traveled through a human heart and watched it pumping from the inside, just like in that old movie Fantastic Voyage.

In Art class we toured the Louvre while all of our avatars wore silly berets.

In my Astronomy class we visited each of Jupiter’s moons. We stood on the volcanic surface of Io while our teacher explained how the moon had originally formed. As our teacher spoke to us, Jupiter loomed behind her, filling half the sky, its Great Red Spot churning slowly just over her left shoulder. Then she snapped her fingers and we were standing on Europa, discussing the possibility of extraterrestrial life beneath the moon’s icy crust.

I spent my lunch period sitting in one of the green fields bordering the school, staring at the simulated scenery while I munched on a protein bar with my visor on. It beat staring at the inside of my hideout. I was a senior, so I was allowed to go off-world during lunch if I wanted to, but I didn’t have that kind of spare dough to blow.

Logging into the OASIS was free, but traveling around inside it wasn’t. Most of the time, I didn’t have enough credits to teleport off-world and get back to Ludus. When the last bell rang each day, the students who had things to do in the real world would log out of the OASIS and vanish. Everyone else would head off-world. A lot of kids owned their own interplanetary vehicles. School parking lots all over Ludus were filled with UFOs, TIE fighters, old NASA space shuttles, Vipers from Battlestar Galactica, and other spacecraft designs lifted from every sci-fi movie and TV show you can think of. Every afternoon I would stand on the school’s front lawn and watch with envy as these ships filled the sky, zooming off to explore the simulation’s endless possibilities. The kids who didn’t own ships would either hitch a ride with a friend or stampede to the nearest transport terminal, headed for some offworld dance club, gaming arena, or rock concert. But not me. I wasn’t going anywhere. I was stranded on Ludus, the most boring planet in the entire OASIS.

The Ontologically Anthropocentric Sensory Immersive Simulation was a big place.

When the OASIS had first been launched, it contained only a few hundred planets for users to explore, all created by GSS programmers and artists. Their environments ran the gamut, from sword-and-sorcery settings to cyberpunk-themed planetwide cities to irradiated postapocalyptic zombie-infested wastelands. Some planets were designed with painstaking detail. Others were randomly generated from a series of templates. Each one was populated with a variety of artificially intelligent NPCs (nonplayer characters)—computer-controlled humans, animals, monsters, aliens, and androids with which OASIS users could interact.

GSS had also licensed preexisting virtual worlds from their competitors, so content that had already been created for games like Everquest and World of Warcraft was ported over to the OASIS, and copies of Norrath and Azeroth were added to the growing catalog of OASIS planets. Other virtual worlds soon followed suit, from the Metaverse to the Matrix. The Firefly universe was anchored in a sector adjacent to the Star Wars galaxy, with a detailed re-creation of the Star Trek universe in the sector adjacent to that. Users could now teleport back and forth between their favorite fictional worlds. Middle Earth. Vulcan. Pern. Arrakis. Magrathea. Discworld, Mid-World, Riverworld, Ringworld. Worlds upon worlds.

For the sake of zoning and navigation, the OASIS had been divided equally into twenty-seven cube-shaped “sectors,” each containing hundreds of different planets. (The three-dimensional map of all twenty-seven sectors distinctly resembled an ’80s puzzle toy called a Rubik’s Cube. Like most gunters, I knew this was no coincidence.) Each sector measured exactly ten light-hours across, or about 10.8 billion kilometers. So if you were traveling at the speed of light (the fastest speed attainable by any spacecraft inside the OASIS), you could get from one side of a sector to the other in exactly ten hours. That sort of long-distance travel wasn’t cheap. Spacecraft that could travel at light speed were rare, and they required fuel to operate. Charging people for virtual fuel to power their virtual spaceships was one of the ways Gregarious Simulation Systems generated revenue, since accessing the OASIS was free. But GSS’s primary source of income came from teleportation fares. Teleportation was the fastest way to travel, but it was also the most expensive.

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