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Ready Player Two(4)
Author: Ernest Cline

   As an experiment, I bit down lightly on my tongue. I could feel the pressure of each tooth against its surface, and the grain of my taste buds as I raked them against my incisors. But I didn’t feel any pain whatsoever, no matter how hard I bit. As I suspected, Halliday had put some sort of pain-prevention safeguard in place.

   I drew one of my blasters and shot myself in the right foot. I took several hit points of damage, and felt a mild jolt of pain, but it seemed more like a hard pinch than a gunshot.

   A giddy laugh escaped me as I holstered my blaster. Then I took three running steps toward the window and dove out of it, taking flight like Superman. As I rocketed up into the clouds, my robes fluttered in the wind like a cape. I felt like I was really flying.

       I also suddenly felt like anything was possible. Because now it clearly was.

   This was it—the final, inevitable step in the evolution of videogames and virtual reality. The simulation had now become indistinguishable from real life.

   I knew Samantha wasn’t going to approve. But I was too exhilarated to let myself think about that. I wanted more. And the ONI had more in store for me. Much more.

   I flew back to Anorak’s study and continued to experiment with the ONI’s abilities. That was when I discovered a new drop-down menu on my avatar’s heads-up display labeled ONI. When I selected it, I saw a list of a dozen large files that had already been downloaded to my account. They all had an .oni extension, and provocatively simple filenames like RACING, SURFING, SKYDIVING, and KUNG-FU FIGHTING.

   I selected SURFING and suddenly found myself standing on a surfboard, expertly riding the curved wall of a giant wave off the coast of some tropical island. But when I reflexively tried to move to keep my balance, I realized that I wasn’t in control. This was a passive experience. I was just along for the ride. And somehow, it also felt different from what I’d experienced in Anorak’s study—where that had been eerily smooth and precise, this was somehow more intense but also jarring and dislocating.

   Looking down at my body, I realized that I was no longer Parzival—I was someone else. Someone smaller and thinner, with darker skin, and strands of long black hair hanging in front of their eyes. Someone wearing a bikini. Someone with breasts. I was a woman! And an expert surfer. Not an avatar. A real person had recorded this experience. I was experiencing a piece of someone else’s life.

   I had no control over my movements, but I could see, hear, smell, and feel everything—every sensation experienced by the woman who had made this recording. I could even feel the ONI headset on my—her—head, and I could also see the portable data drive it was connected to housed inside a waterproof casing that was strapped to her right arm.

   That explained the difference in sensations too. I was no longer experiencing simulated input, created for me by the OASIS servers—I was actually feeling the world through this surfer’s body, moment by moment, delivered by her synapses. Raw neural input, from a brain that was not my own.

       When the wave crashed over me a few seconds later, the experience clip ended and I found myself back inside my own avatar’s skin, standing back inside Anorak’s study.

   I pulled up the next clip, and then the next. I drove a racecar, did some skydiving, kung-fu fighting, deep-sea diving, and horseback riding—all within the same half hour.

   I played every .oni file on the list, one after the other, leaping from place to place, from body to body, and from one experience to another.

   I stopped when I reached a series of files with names like SEX-M-F.oni, SEX-F-F.oni, and SEX-Nonbinary.oni. I wasn’t ready for any of that. I was still truly, madly, deeply in love with Samantha. And I was still reeling from losing my virginity to her just a few days earlier. I didn’t want to be unfaithful to her. I figured that cheating was cheating, whether it was live or it was Memorex.

   I logged out of the OASIS and took control of my own body once again. The process took a few minutes. Then I removed the ONI headset and opened my eyes. I looked around my office. I checked the time. Over an hour had passed, which seemed about right.

   I gripped the arms of my chair. I reached up to touch my face. Reality didn’t feel any more real than the OASIS had just felt to me. My senses couldn’t discern between the two.

   Halliday was right. The ONI was going to change the world.

 

* * *

 

 

   How in the hell had Halliday done this? How had he managed to invent such a complex device in secret? Hardware hadn’t even been his specialty.

   The documentation he’d sent me held the answer. When I read through the rest of it, I learned that Halliday had been working on this for over twenty-five years, with an entire research lab full of neuroscientists—hiding his secret in plain sight.

   A few months after GSS launched the OASIS, Halliday set up an R&D division at the company called the Accessibility Research Lab. Ostensibly, its mission had been to create a line of neuroprosthetic hardware that would allow people with severe physical disabilities to use the OASIS more easily. Halliday hired the best and brightest minds in the field of neuroscience to staff the ARL, then he gave them all the funding they would ever need to conduct their research.

       The ARL’s work over the next few decades was certainly no secret. To the contrary, their breakthroughs had created a new line of medical implants that became widely used. I’d read about several of them in my high school textbooks. First, they developed a new type of cochlear implant that—for those who chose to use it—allowed the hearing impaired to perceive sound with perfect clarity, both in the real world and inside the OASIS. A few years later, they unveiled a new retinal implant that allowed any blind people who wished to be sighted to “see” perfectly inside the OASIS. And by linking two head-mounted mini cameras to the same implant, their real-world sight could be restored as well.

   The ARL’s next invention was a brain implant that allowed paraplegics to control the movements of their OASIS avatar simply by thinking about it. It worked in conjunction with a separate implant that allowed them to feel simulated sensory input. And the very same implants gave these individuals the ability to regain control of their lower extremities, while restoring their sense of touch. They also allowed amputees to control robotic replacement limbs, and to receive sensory input through them as well.

   To accomplish this, the researchers devised a method of “recording” the sensory information transmitted to the human brain by the nervous system in reaction to all manner of external stimuli, then compiled these assets into a massive digital library of sensations that could be “played back” inside the OASIS to perfectly simulate anything a person could experience through their senses of touch, taste, sight, smell, balance, temperature, vibration—you name it.

   GSS patented each of the Accessibility Research Lab’s inventions, but Halliday never made any effort to profit from them. Instead, he set up a program to give these neuroprosthetic implants away, to any OASIS users who could benefit from them. GSS even subsidized the cost of their implant surgery. This program made powerful new tools available to any physically disabled individuals who chose to use them, but it also provided the ARL with a nearly unlimited supply of willing human guinea pigs on whom to conduct their ongoing experiments.

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