Home > How the King of Elfhame Learned to Hate Stories(13)

How the King of Elfhame Learned to Hate Stories(13)
Author: Holly Black

Although he has the map from Bryern, he quickly realizes it has no street signs and assumes a level of familiarity with the area that Cardan doesn’t possess. After a few confused turns, he heads toward a gas station in the hopes of getting better directions.

Inside, a television is on, broadcasting the Weather Channel above a bored-looking, silver-haired clerk. Snacks sit beside electric cables, along with three refrigerators full of cold drinks and frozen dinners. A shelf of local delicacies features bags of saltwater taffy and something called crab boil. A spinner rack full of used paperbacks, mostly thrillers and romances, rests in the middle of the center aisle. Cardan browses with a lazy turn of his hand. One novel, titled The Duke’s Duke, with a photo of a shirtless man on the cover, rests beside sequels: Too Many Dukes and Duke, Duke, Goose. Another book, The Sleepy Detective, features a drawing of a single closed eye.

What Cardan doesn’t see are maps.

“Your pardon,” he says, approaching the man behind the counter, intending to glamour him. Jude isn’t there to be upset by it, and he could ask the man questions that would be highly suspicious otherwise. But with Aslog so much in his thoughts, he can’t ignore his memories of Hollow Hall and the horrors of the ensorcelled servants there. He decides he will rely on humanity’s intrinsic strangeness and hope for the best. “Might you have some means by which I can navigate your land?”

“Ayuh.” The man reaches into a cabinet where cigarettes and various medicines are locked. He takes out a folded paper—a map, three years out of date. “Not many people in the market for these anymore, what with phones. We stopped ordering ’em new, but you’re welcome to take this.”

Cardan smooths it out on the counter and tries to spot where he is and where he’s going, comparing this map with the memory of Bryern’s scrawled and unhelpful document.

The clerk points to paperback books stacked up near the gum and candy. Their covers are purple, with cartoonish dead trees and a title in a dripping-blood font. “If you’re looking for interesting spots in the area, I wrote this myself and am my own publisher, too. A Guide to the Secret Places of Portland, Maine.”

“Very well, sir, I shall have it.” Cardan congratulates himself on his skill at passing for human.

And if it seems as though the man mutters something about flatlanders as he rings up the purchase, well, whatever that is, Cardan is certain it has nothing to do with the Folk.

Of course, he has no human money. But the High King of Elfhame refuses to pay with glamoured leaves, as though he were some common peasant. He hands over glamoured gold instead and walks out with his purchases, feeling smug.

Under the streetlight, he flips through the man’s book. An entire section is given to alien abduction, which he wonders whether Balekin might be responsible for—years passing in what seemed like hours was a common result of the memory-mangling that followed ensorcellment.

He learns about a ghost who haunts a busy street in town, drinking deeply of beer and wine when patrons’ backs are turned. Ladhar, he guesses. He flips past tales of ghost ships and one of a mermaid rumored to sit on the rocks and sing sailors to their doom.

Finally, he comes to the place Aslog has made her lair—William Baxter Woods. Cardan isn’t sure how long she’s been there, but after finding two stories about a witch at its heart, he supposes a few years, at least. Apparently, a trail once ran straight through the center of the woods, but rangers closed it after three joggers went missing.

With a map full of street names, it doesn’t take him long to find his way to the forbidden trail, hopping a fence and skittering down a ravine.

Once inside the woods, the air itself seems hushed. The sounds of car engines and the perpetual electric hum of machines drop away. Cardan removes his glamour, glad to be free of it, drinking in the fragrance of moss and loam. The moonlight shines down, reflecting off leaf and stone. He walks on, his step light. Then he catches a new scent, burning hair.

 

When he spots Aslog, she is leaning over two stones—her massive body bent as she rotates one above the other in a makeshift mill, from which a fine white powder drifts. Beside it, he spots a worn and dented grill—like something stolen from a pile of rubbish. She has furnished the area with rusted porch chairs and an old sofa from which mushrooms grow. Along the forest floor, Cardan spots discarded clothing.

“Kingling,” says the troll woman. “Here, in the mortal world.”

“I was equally surprised to find you here, Aslog of the West. I wonder what changed that Queen Gliten hunts you so fiercely. Surely it isn’t whatever you’re doing here.” He waves vaguely toward her eerie operation.

“I have added bonemeal to my bread,” Aslog says. “Ground just as fine as any grain. My loaves will be more famed than ever before, though not for the same reason. And if I served Queen Gliten the bones of her own consort, at her own table, what of it? It is no more than she deserves, and unlike her, I do pay my debts.”

He snorts, and she looks at him in surprise.

“Well,” he says, “that’s awful, but a little bit funny, too. I mean, did she have him with butter or jam?”

“You always did laugh when you would have been better served staying silent,” she says with a glower. “I recall that now.”

Cardan doesn’t add that he laughs when he is nervous. “I’ve come here to make you an offer, Aslog. I am not my father. As the High King, I can force Queen Gliten to give you the land you were cheated out of, although that will not save you from the consequences of all you have done since. Still, I can help if you’ll let me.”

“What are a few mortals to you? You never struck me as caring much for humans—until you took one for your bride. You never struck me as caring much for anything.”

“You told me that stories change,” he says. “And boys along with them. We are both different than we were at our last meeting.”

“Once, there was nothing more that I wanted than what you’re offering me. But it’s too late. I am too much changed.” The troll begins to laugh. “What have you got there on your back? Not a weapon, surely. You’re no warrior.”

Cardan regards Jude’s sword with some embarrassment, the truth of Aslog’s words obvious. He gives a long sigh. “I am the High King of Elfhame. I raised an isle from the bottom of the sea. I have strangled a dozen knights in vines. I hardly think I need it, but it does make me look rather more formidable, don’t you agree?”

What he doesn’t say is that he’s brought it to slow Jude, lest she wake early and misread this situation.

“Come and sit with me,” Aslog says, gesturing to one of the chairs.

Cardan crosses to it. Three steps and the ground gives way beneath him. He has only seconds to berate himself for foolishness before he hits the floor of the pit trap, metal chair crashing on top of him. All around him is a thin dusting of shining black particles. He inhales, then coughs, feeling as though he’s choking on hot embers.

Iron.

He pushes the chair off, getting to his feet. The metal bits cling to his clothing, touch his skin with tiny ant bites of fire.

Jude wouldn’t have made a mistake like this, he is dead certain. She would have been on guard from the moment she entered the woods.

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