Home > Dawnshard(4)

Dawnshard(4)
Author: Brandon Sanderson

Rysn frowned, stroking Chiri-Chiri and thinking. Akinah. Hadn’t she read that name recently? She gestured to Talik, then set Chiri-Chiri down and scooted back to her papers.

She found what she was looking for a few minutes later. “Here,” she said, holding it so he could lean down beside her and read. He didn’t ascribe to Vorin prohibitions on that. And, well, neither did Rysn, for all the fact that she wore a glove these days without complaint.

A ghost ship was discovered by a Thaylen military vessel some two months ago. Officials had traced it back to a voyage to the semi-mythical city of Akinah. The Queen of Urithiru, Navani Kholin, had put out a request for another ship to travel to Aimia and investigate a certain region. A strange storm where the ruins of Akinah were rumored to be found.

Queen Navani promised a reward to those who were willing, but so far none had taken up the offer. Rysn looked to Talik, who nodded encouragingly.

It seemed that Rysn needed to pay a visit to Urithiru.

 

 

2

 

 

Rysn was met at Urithiru by a master-servant guide and four porters: an envoy from Brightness Navani, meant to show that Rysn was expected and her visit appreciated. The porters carried a single-person palanquin, which they set down. They inspected her wheeled chair.

“Brightness Rysn,” Nikli said from behind the chair, “prefers to use her own chair as transportation.”

While that was true, Nikli had—despite trying hard—gotten it wrong again. “I am honored by this envoy,” Rysn said. “Nikli, they know Urithiru far better than we do. Best if we let them carry me. I would appreciate it, however, if you brought the chair along in case it’s needed later.”

“Of course, Brightness,” he said, sounding embarrassed. She hated making the correction, but these men would consider it a personal duty to serve her. Rysn had learned that accepting hospitality was important for trade negotiations.

She had Nikli transfer her to the palanquin. Once in, she shoved down the feelings of insecurity and worthlessness that still cropped up whenever she was handled like a sack of lavis grain.

No feeling sorry for yourself, she thought forcefully. You filled your quota on that months ago.

Once she was settled, Nikli opened Chiri-Chiri’s basket so Rysn could scoop up the larkin and put her inside. Despite his occasional misstep, Nikli was doing a commendable job of anticipating her needs. He’d figure out the details as they spent more time together.

“Thank you, Nikli,” she said.

“We’ll be right behind, Brightness, if you need anything.”

The Alethi porters marched her down the Oathgate’s ramp, palanquin drapes open so she could survey the landscape. Urithiru—the mighty tower city of the Knights Radiant—had ten platforms out in front of it, each connected via Oathgate to a different city across the world. But the true marvel was the tower itself: built into the mountains, ten tiers reaching high toward the sun. They said it was nearly two hundred stories tall. How did the lower levels not collapse under the weight?

Curiously, not all of this city’s wonders were ancient. Rysn kept keen watch for the secret Alethi project Vstim had told her about. As she was carried onto the plateau that connected the ten Oathgate ramps, she spotted it. The plateau had sheer cliffs at both sides, where engineers were constructing two large wooden platforms.

Officially, it was said to be an enormous lift. Connected by conjoined fabrials in new ways devised by Navani Kholin, when one side lowered, the other rose. Rysn—privileged in her relationship to her babsk, who was Thaylen Minister of Trade—had heard extremely interesting talk of the hidden purpose behind these platforms.

If what she’d heard was true . . . If those fabrials could do what Queen Navani claimed they could . . .

Chiri-Chiri shifted in her arms, then peeked her sleek crustacean head out the window. She made an inquisitive clicking sound.

“You find it interesting?” Rysn said, hopeful.

Chiri-Chiri chirped.

“There are a lot of fabrials in this tower,” Rysn noted. “If you start eating them like you did last time, I’ll have to lock you away again. Fair warning.”

Rysn wasn’t certain how much Chiri-Chiri understood. The little creature did seem to be able to sense Rysn’s tone, and sometimes responded accordingly—depending on how mischievous she was feeling. Today she only nestled back down and returned to sleep. So lethargic. Rysn’s heart nearly broke.

To distract herself, Rysn set Chiri-Chiri on a pillow, then took notes on what she saw in Urithiru. Much was the same as her last visit: a wide variety of ethnicities mingling in the crowded hallways. Her master-servant guide answered questions and explained the architecture as they walked, eventually reaching the tower atrium with its enormous glass window displaying a frozen wasteland. Rysn couldn’t help wondering at the implications of this place. It wasn’t every day that a new kingdom was founded, let alone one in the mythical city of the Knights Radiant.

The palanquin was small enough to navigate through hallways, so it fit with her porters on one of the marvelous fabrial lifts in the atrium. Up she went, tens of stories. At the top, Rysn’s porters carried her into a small chamber where Navani Kholin—recently crowned queen of Urithiru—was taking meetings. She was an intimidating woman with her Alethi height, her black and grey hair done in intricate braids atop her head and woven with glowing sapphires.

Most of Rysn’s contemporaries entered a discussion asking, “What can I get from this?” Rysn had been disabused of that notion early in her training. Her babsk taught a different way of seeing the world, training her to ask, “What need can I fulfill?”

That was the true purpose of a merchant. To find complementary needs, then bridge the distance between them so everyone benefited. It wasn’t about what you could get from people, but what you could get for them that made a successful merchant.

And everyone had needs. Even queens.

The porters set Rysn down, and she left Chiri-Chiri in the palanquin, having Nikli transfer her to the chair before Navani’s desk. She preferred to use the seats offered her in these situations, though her wheeled chair was carefully stowed at the back of the room.

The porters and guide retreated, though Nikli remained right inside the door to wait upon her needs. A young woman stood at a writing desk nearby, recording minutes, and two guards watched the door. Aside from that, Rysn was virtually alone beneath the gaze of this incredibly regal woman.

It was a good thing Rysn had mostly gotten over her feelings of insecurity. Otherwise this might have been very intimidating, instead of only slightly so. Navani studied Rysn as if she were a schematic for a ship, seeming to read her very soul with those discerning eyes.

“So . . .” the queen said in Thaylen. “Who are you again?”

“Brightness?” Rysn said. “Er, I’m Rysn Ftori. Bah-Vstim? I came in response to your request?”

“Oh, right,” Navani said. “The ghost ship.” Navani held out her palm, and her assistant hurried over, handing her the appropriate notes. The queen stood and paced as she read through the notes while Rysn waited.

Finally the queen stopped, focused on the chair at the rear of the room, then pulled her chair over and sat before Rysn. It was a small gesture, but appreciated. Rysn didn’t mind when people remained standing in her presence, but there was a certain thoughtfulness in the way Navani situated herself so they could discuss at eye level with one another.

Hot Books
» House of Earth and Blood (Crescent City #1)
» A Kingdom of Flesh and Fire
» From Blood and Ash (Blood And Ash #1)
» A Million Kisses in Your Lifetime
» Deviant King (Royal Elite #1)
» Den of Vipers
» House of Sky and Breath (Crescent City #2)
» The Queen of Nothing (The Folk of the Air #
» Sweet Temptation
» The Sweetest Oblivion (Made #1)
» Chasing Cassandra (The Ravenels #6)
» Wreck & Ruin
» Steel Princess (Royal Elite #2)
» Twisted Hate (Twisted #3)
» The Play (Briar U Book 3)